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Nintendo's finally drawn back the curtain on Switch, the game platform previously codenamed "NX." As most of the major rumors totally nailed, it's a new home console that you can take with you on the go. It can plug into your TV via a docking station with HDMI output, or you can remove it from the dock and play it on a high-definition mobile screen.

That's completely category defining — traditionally, TV play and portable play each required a separate system. But what do you call this new category? Nintendo referred to Switch as their next home console in a teaser, but they haven't exactly been quick to coin a new name for their new device class. That they start from the premise that Switch is a home console gives us a powerful clue, though: Switch is a mobile home console.

Over a year and a half ago, Nintendo first teased that they were working on new hardware under the codename NX. After the initial teaser, Nintendo said almost nothing about the upcoming console for months on end, and rumors, reports, and speculation ran rampant. Nintendo finally put an end to the madness and answered some of our questions yesterday when they officially unveiled Nintendo Switch to the world. So what exactly is Nintendo Switch? Between the preview trailer and the various press releases and interviews that have come out since, we've compiled everything we know. Click below to dig in!

The Legend of Zelda: Ocarina of Time is widely considered one of gaming's all-time classics. Sales peaked at 7.6 million copies while Metacritic boasts an average review score of 99%. Its sequel, The Legend of Zelda: Majora's Mask, however, didn't receive quite the same level of acclaim. It was, at most, a cult-classic, with bolstered popularity in recent years from online communities. The game went on to sell 3.36 million copies and still pulled a strong Metacritic score of 95%.

When it came time to breathe new life into Ocarina of Time and Majora's Mask with 3DS remakes, Nintendo took polar opposite approaches to developing each game. Nintendo and Grezzo held Ocarina of Time up as a masterpiece in need of a simple update. Majora's Mask, on the other hand, was treated like an inherently-flawed train wreck that needed to be salvaged. One has to wonder how such a negative development approach impacted the final product.

Mario recently made a surprise appearance at the closing ceremony of the Rio 2016 Olympic Games, and it was later revealed that Nintendo paid nothing to be a part of the show.

This was one of the talking points on a recent episode of Nintendo Week, our Nintendo-themed podcast here at Gamnesia, and we hope this means big things for Nintendo's presence in the Tokyo 2020 Olympics. Check out the discussion video above for our full thoughts, or keep reading below for a brief, brief summary.

We've all got some games we love more than others, but there are also games that we believe don't deserve all the praise they're getting. That doesn't mean those games are necessarily bad, but when you look back at it, some of us think they're definitely overrated

As the main picture might have clued you in, I think The Legend of Zelda: Ocarina of Time is one of the, if not most overrated game of all time. I believe people's judgements are far too clouded by nostalgia to see the game for what it really is: a very good game that set the bar for future Zelda titles, and gaming in general, but not the pinnacle of what gaming has to offer.

Read more after the jump!

Society loves a scapegoat, and all too often it's gaming that cops the blame. The violent nature of video games comes under scrutiny in the wake of tragic shootings, while the rise in mental health issues is, at times, attributed to the increased prevalence of gaming. The concern is for an alleged generation of isolated and introverted youth, lacking in social development due to hours spent in virtual worlds.

Some argue that in many cases gaming is responsible for common mental health conditions including social anxiety and depression, born out of dissatisfaction with the real world in comparison to the virtual space. A similar phenomenon, termed "Pandoran Depression," followed the immensely popular James Cameron film Avatar in 2009, when mundane daily life fell short of how viewers perceived the idyllic fantasy world of the film.

As a means to see how gaming and mental illness correlate in reality, I spoke with four self-professed "gamers" who have also been diagnosed with mental health disorders. Despite their fears of stigma, Lucy, David, Paul, and Erin* bravely opened up to me about how gaming has impacted their struggle with mental illness, for better and for worse.

The Legend of Zelda is one of the most iconic video game franchises of all time, and it has been my personal favorite series for as long as I can remember. From NES to Wii U, Link's adventures in Hyrule and beyond have always been some of my most memorable games on each console. Naturally, when I saw "#Top5ZeldaGames" lighting up Twitter, I had to get in on the fun. Narrowing the Zelda series down to just five entries is no easy task (the games number in the double digits if you include spin-off titles), but I've put together a list of five games that have a special place in my heart. Hit the jump to see my picks and leave your own!

Lots of RPGs use an equipment durability system, but most of the time, durability never quite feels right. You're in the middle of a quest, and you've brought your favorite sword. Eventually, your sword starts to dull. You either burn through a repair tool, check in with a smith in town to get it fixed, or switch to one of the other weapons you're carrying and press on. It doesn't make the game any more difficult or deep, but it's built into the gameplay loop anyway, seemingly just for the sake of it.

Zelda: Breath of the Wild also features an item durability system, but it does so in a much more thoughtful, purposeful way—such that durability is actually an integral part of the overall game balance, and it makes Breath of the Wild a better open-world game.

Last week, Metroid fans celebrated the thirtieth anniversary of their beloved sci-fi series. Nintendo, unfortunately, sang a different tune.

Metroid Prime: Federation Force launches in just a few days, and though it coincides with Metroid's anniversary month, it's not exactly a celebration. There was proper celebration happening, but Nintendo wasn't the host. In fact, they shut it down.

Nintendo's ever-growing silence on the NX about its design and hardware has allowed the internet to run rampant with rumors and speculation about what this mystery console is going to be. Earlier today it was leaked that the NX may feature a mobile design that can dock with a home base-station, essentially letting it be a more versatile version of the Wii U GamePad. Along with this leak, it was repeated that the NX could feature a processor meant for mobile devices, the Nvidia Tegra X1 graphics processor, which is the same one used for the Nvidia Shield. Of course, this raises a question: how will the NX compete with the likes of the PlayStation 4 and Xbox One with a mobile graphics processor? Or, more importantly, does it even need comparable hardware to compete?

Make the jump to read on!

It's been a week since Pokémon GO was released in the United States, and its popularity has already grown to a monstrous level befitting of the series for which it's named. It surpassed 15 million downloads, became the fastest game to ever become the top-grossing mobile app, and even made short work of smartphone regulars such as Tinder and Snapchat.

It's still far too early to say whether or not Pokémon GO will be remembered as a turning point in Nintendo's, or augmented gaming history, but we'd like to take a moment and share some of our experiences and reflections on the game.

Head inside for more!

With the runaway success of Pokémon GO, it's only natural that people should wonder what the app's popularity means for the future of Nintendo. Judging by shareholders' overwhelmingly positive response, it seems investors believe that the future of Nintendo lies in bringing their beloved universe IP to mobile devices. I've seen others express that maybe Nintendo could benefit from going third party, or on the even more extreme end that Pokémon GO means the death of Nintendo games for core gamers.

But even though investors are right to recognize that Nintendo IP + mobile devices = massive profit, there's another element of Pokémon GO's success that's been a pattern across all of Nintendo's biggest games: Nintendo is at their best when they're in the business of wish fulfillment.

July 11th, 2015 marked the passing of Satoru Iwata, the 55-year-old President and CEO of Nintendo. It was sad news for gamers world over, who expressed their heartache, their memory, and their joy in his life. Some expressed it through art. Some through eulogy. Some through animation. Some congregated at memorial shrines in his honor. Some asked for an Amiibo in his likeness. Even members of the gaming industry from rival companies expressed their grief and opened up about his legacy.

But his memory still touches those same people today, and many are coming together online once more to remember the man and the legacy he left. Head inside to keep reading.

My experience with The Legend of Zelda: Breath of the Wild at E3 wasn't very epic or heroic. Most of my time was spent orienting myself within the game's environment. I dashed through some trees and climbed a few rocks, scouring for food and killing Moblins here and there. After one of the booth workers introduced me to fast travel, I teleported to a tower and promptly ran off it and died. Twice. All of this while Link only wore a pair of underwear.

But though my Breath of the Wild story mainly consists of accidental suicides and aimless meandering, it is still my story. Others roasted apples, some climbed mountains, and a lucky few even stumbled upon bosses. No demo was like the other; each player's adventure was uniquely their own. Everybody had their own story to tell after playing the E3 demo. Strike that. Those fortunate enough to land a spot in the game's seven-hour line had their own story to tell. The allure of a singular experience is what made The Legend of Zelda: Breath of the Wild the breakout title of E3 2016, and it has also reinvigorated my adoration for this fabled franchise.

When the first-person shooter craze died down, it was inevitable that some genre would rise up and take its place. That is indeed what happened as open-world games—the ones in the vein of Assassin's Creed, Xenoblade Chronicles X, and Watch Dogs—burst on the gaming scene, and developers rapidly took notice. Even the Zelda franchise received the open-world treatment during E3, much to the delight of fans worldwide (though it may be argued that the open-world convention of Breath of the Wild is merely a return to traditions past).

The consequence is that one metric of apparent quality has risen just as fast: how large is the game's map? Witcher 3 and Fallout 4 were heavily scrutinized based on the sizes of the in-game worlds, gameplay and design choices notwithstanding. Likewise, people have speculated far and wide concerning the world size of the hotly anticipated Breath of the Wild, with some claiming it's as large as 170 square miles. However, this beckons the question: just how important are map sizes?